今天给大家带来一款三 d 跟踪插件,传统跟踪一般只有平面跟踪,这款插件可以直接识别视频中的三维物体来实现跟踪,下面是使用教程,我们先在效果里找到这款插件,效果 拖拽到图层上,点击打开工具栏,然后我们要跟踪小孩手上这个盒子,那我们就选择立方体的跟踪器,现在移动跟踪器,让他贴合需要跟踪的物体, 然后在工具栏这里点击开始跟踪,把没有跟上的点手动微调一下,点击改进按钮,那我们就完成跟踪了。再给他创建一个空对象,可以看到空对象的路径已经跟踪好物体了,那我们就可以把素材给他放进去, 跟空对象链接复字集就完成了。这个插件还有很多类型的跟踪器,可以满足大部分三维素材跟踪, 甚至可以导入三维模型来作为跟踪器,或者跟其他插件进行联动,想玩的话赶紧来试试吧!
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今天给大家带来一款三 d 跟踪插件,具有 tracker, 由 king tours 公司发布。他几乎轻松做到实时的三 d 物体跟踪,并且像内置工具一样工作。他允许你重建素材中对向的三 d 运动,而无需像匹配移动任务那样遇到通常的麻烦。使用内置一工具 第三方插件和其他三 d 软件就可以替换增强用作粒子发射器等跟踪对象,来达到运动弧形和设计的新水平。接下来看看使用教程。 我们先在效果里找到这款插件,拖拽到图层上,点击打开工具栏,然后我们要跟踪小孩手上这个盒子,那我们就选择立方体的跟踪器,现在移动跟踪器,让他贴合需要跟踪的物体,然后在工具栏这里点击开始跟踪,把没有跟上的点 手动微调一下,点击改进按钮,那我们就完成跟踪了。再给他创建一个空对象,可以看到空对象的路径已经跟踪好物体了,那我们就可以把素材给他放进去,跟空对象链接父子级就完成了。

hi, everyone in this tutorial, we are going to introduce you to geo tracker a 3d object tracking plugin for after effects you'll see how to install the plugin and learn the tracking pipeline we'll cover basic camera settings and talk about using tracking results next we'll see how geometry primitives and masks can help you and finally take a quick look at the essential appearance settings, geotracca allows you to reconstruct the 3d movement of an object in the footage this is called 3d tracking using the built in tools of after effects, third party plugins and other 3d software tracked objects can then be replaced enhanced used as particle emitters and so on let's see how it works to install go tracker visit our website download the package launch the installer and follow the instructions geotracca will appear in the effects and presets list we're going to track the car in this footage using its 3d model to get started add the footage to the timeline and apply geotracker the analysis of the footage will automatically begin you can always check its progress in the effect controls panel in the meantime, you can import a 3d model of the object you want to track geotracker supports fbx, obj and dae formats once the model is loaded you'll see its wireframe in the viewport it's an overlay which is only visible when the effect in this case, geotracker is selected when the analysis is finished you can start tracking the first step of tracking is setting up the initial position of the model aligning its wireframe with the object in the footage, you can do this by drag the points on the model to the corresponding points in the frame we call these little red dots pins you can remove a pin by clicking on it with the right mouse button note that pins are used only for positioning the model and don't affect tracking to understand what is going on here let's look at the results group when you drag a pin, you change the model's position and rotation in 3d space of course, it is possible to move the model by changing these parameters directly but with pins this process is much easier faster and more accurate once you have placed the model and analysis of the footage has finished you can start tracking first press the open toolbar button toolbar is a panel holding all tracking control buttons which are active only when go tracker is selected let's attach it to the stack on the right so you don't need to open it next time now press the track button as you can see in the beginning the model follows the object quite accurately, but at some point it slides off it's time to stop tracking and fix the model position let's do it on this frame and see what happens the new model position was recorded in a keyframe in the current frame and if you press u on a keyboard, you will see that all tracking data is stored in keyframes there are position and rotation keyframes and two manual keyframes this one is the initial keyframe and this one was just created the second keyframe fixes tracking only in its frame so the range between the keyframe still contains old tracking data as you can see the wireframe jumps when we switch between the manual keyframe and the frame just before it to update tracking data between keyframes place the playhead between them and press the refine button in the toolbar tracking has been updated and the movement of the model flows smoothly through the keyframes let's press play and see what happened to make the y frame overlay visible in the viewport while playing the video unfold the preview panel and enable the show overlays and layer controls the tracking is much better but the model still slides a little bit in the middle you can fix it with one more keyframe note that refine and tracking don't modify the manual keyframes they only change the tracking between these manual keyframes if you press the refine button right after aligning the model geotracco will retract the areas between the new keyframe and the nearest left and right manual keyframes let's review the result to make sure everything is all right now the movement of the model in this range became, smooth and accurate so we can jump to the last manual keyframe and track the remaining frames of the footage by the way you can move between keyframes using the keyframe navigation buttons in the toolbar as you can see the tracking results in this range are a little bit inaccurate again so let's fix it using keyframes and refine like we did before you can set as many keyframes as needed until the result is perfect, but we recommend keeping the number of keyframes as low as possible to avoid jerky movement when you're done you can press play and check the final result at first sight the tracking looks good enough but if you zoom in on the footage, you'll see that the model is a bit off it's happening because of the incorrect camera parameters let's check the camera group by default geotraca uses the active camera which isn't visible anywhere the easiest way to change the camera settings is to create a new camera layer and adjust its parameters you need to set the correct focal length in film size, which should be the same as the parameters of the real camera that was used to film the footage now this camera has become active because it's the topmost camera layer in the composition, but you can also see and select any camera layer in this list, there is also a custom camera option if you select it, you can set up the camera right in geotraca and the cool thing is that it allows automatic estimation of the focal length, while pinning see it gives us a number, which is pretty close to the focal length of the real camera let's now check and fix all other keyframes and click the refine all button to update the tracking we'll talk about cameras in detail in our future tutorials so let's go ahead once you're done with the tracking you can export the results as a null layer which can be used further in your pipeline for example, let's see you want to attach this speedometer to the car in the footage export group under object track press the export null button a null layer containing the tracking data will be created add the speedometer composition to the timeline and parent it to the null object adjust the speedometer by size and position and press play to learn more about this check out our exporting tutorial if you want to track a flat surface or something resembling a cube sphere or a cylinder you can use one of the built in primitives as a model for example, let's track this thermos with a cylinder adjust its radius align it and you're ready to track the object often you have to deal with occlusions in front of the object you want to track let's track the phone screen with a playing primitive as you can see overlapping fingers and pictures moving across the screen make tracking fail in this case, you can use a 2d mask to exclude the problematic areas create an adjustment layer and draw a mask on it in the layer menu select this layer so geotracker reads the mask from it now choose the source of the mask for drawn masks select the mask option and leave the channel parameter by alpha you are now ready to track the phone as you can see go tracker ignores the area with the pictures and the plane clearly follows the phone before we finish this tutorial let's take a quick look at the appearance group there are a lot of parameters, but the most important ones are the color and the opacity of the wireframe you can customize them to make the wireframe more distinguishable let's stop here if you want to learn more stay tuned and subscribe to our channel, we're going to release more tutorials with advanced tricks and techniques if you haven't already download go tracker and enjoy the fully functional free trial,

你知道这种特效怎么做的吗? go tracker 让你只会用手就能完成三维对象运动跟踪合成工具涵盖平面三维运动跟踪、轮廓绘画、物体移除、图像稳定。他在视觉特效和后期制作中不可或缺。最为核心,他可支持 brander 软件添加三维元素跟踪合成, 使剪辑更为轻松。几乎实时的三 d 物体跟踪,并且像内置工具一样工作。他允许您重建素材中对象的三 d 运动, 而无需像匹配移动任务那样遇到通常的麻烦,并在奥斯卡最佳视觉效果提名电影中发挥着至关重要的作用。后期必备插件。

好久没有给小伙伴们介绍一下最近在外网圈内比较热门的不然的插件了,这不,本期视频来了。首先是一个多卡通风格着色气息插件的介绍,这个呢,也算是比较经典的多风格插件了, 作者每次发更新视频都能引发很多关注和讨论。插件中呢,包含一些像卡通火焰降雨模拟、萤火虫模拟 和吉普立草等一百五十多个新着色器和修改器,适用于多种灯光和色彩,旨在生成风格化的非真实感 npr 渲染,并且呢,以 ev 无缝集成,确保最佳的湿式渲染性能。 每种材质都配有自己独特的节点,可以轻松的控制颜色、纹理和映射,从而促进快速且适应性强的工作流程。并且啊,在插件即将更新的二点一 版本中,还会有二十年代老式迪士尼风格的着色气象线,也是很值得期待一下的。目前该插件售价五十美元,购买后终身免费更新,链接会附在评论区中。 g u chuck 视频跟踪合成插件,这个插件啊,也是重量级啊,在隔壁特效后七届很有名, 最开始多是用在隔壁 a 一和纽可中专门用来做运动跟踪的,一般动态图形设计师和 vfx 后期用的最多。在实际的工作流程中呢,用户直接单机四口将跟踪对象固定到视频素材中的相应位置中即可。 然后呢,插件会重建物体在整个镜头过程中的运动轨迹,生成三维轨迹,这个轨迹啊,还可以导出到其他 d c c 应用程序中使用。那么这个插件呢,可以应对拍摄过程中焦距的变化,配合设计师使用二维或 三维遮罩来排除画面中被前景物体遮挡的部分,从而完善拍摄结果。除了道具和车辆等硬表面物体外呢,具有叉口,还可以跟踪人脸,并且还可以和 bland 的独立插件 face building 生成的自定义三 d 头部网格一起使用。 总的来说呢,这个插件还是非常实用的,而且这次插件更新之后呢,到了二零二三点三版本还增加了一些便捷的额外功能,包括 从跟踪的视频中提起纹理,并将其烘焙到三 d 模型中,这样可以更加轻松的将镜头中的真实物体替换为可随意操作的三 d 模型。目前该插件与不烂的二点八加金融仅供租赁,链接会附在评论区中。 物理开放海域物理开放海域的这个插件呢?做这个插件的作者也是不安的插件的一个老 师傅啦,之前推出的物理星光氛围插件也是广受好评,目前是不烂的氛围插件中最受欢迎的插件。这次推出的物理开放海域插件呢,用户可以直接一键创建逼真的海洋,并且以 ev 和 cycle 死兼容。插件中包含很多精选的海洋预设,可以 直接使用,节约很多项目流程和时间。还有一个亮点就是实时的速度和性能,通过实时渲染实现了极高的速度和效率,确保了海洋在编辑和运行时的流畅性能。 此外呢,液体表面的微小波浪毛细波可以模拟水面上小尺度表面专利驱动波的物理特性,为水下场景添加复杂的流体动力学添加一些细节,在下个月即将发布的一点一版本中,还将会支持水下体积物和远距离波浪平铺的功能。目前该插 件售价五十美元,作者主页放了一个促销代码,目前正在打七折,链接和促销代码都会附在评论区中。 那么以上就是本期不烂的热门插件的汇总啦,我们下期见,想要一起聊天讨论的话,欢迎私信阿普暗号进群,期待你的三连啦,明天见,拜拜!