女生就不适合玩这个游戏,看到女人就反悔。抱枪吧,没纸吧?你在玩什么?别送了, 你这个号是别人代练上去的吧。我不明白为什么有些人电脑声音都在这里。
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这个很多人在问啊, csgo 战绩里的 rws 是啥意思啊? rws 其实是一个缩写,你就这么理解啊,你在你们对赢的回合里打的伤害越高,你的 rws 就越高。所以你有时候会发现啊,你一场比赛打了很多的伤害,但是你 rws 仍然很低,这就是因为你伤害打的高的那几局呢? 你们都没有赢,如果你们被十六比零剃光头了,那你们五个人的儿的 vs 都是零。如果你整个赛季的平均 rdbs 才不到十的话,那说明你在这个分段呢,打的会比较吃力,如果超过十五甚至二十了, 那说明你的水平要远远高于现在的分段。最后说个有意思的事,任何一场比赛把每个人的 r ds 加起来都是一百,至于为什么,自己想一想。

cso 中的各项数据是什么意思?别的很好理解,比较有用的数据就是如此 a 的,这就是你整场比赛的贡献,贡献最多的人也就是 mvp, 这个也和你的加分有关系,你宝枪杀人,虽然杀人了,但是不会加你的贡献,自己主动的去找机会, 这样 gross 才能提升你,这就是你的每局平均伤害。这项数据也很关键,过了九十就算玩的不错,过一百的算是大腿了。还有就是 cass 该死,也就是杀敌, 助攻存活人数互换,指的是该选手完成这四项指标中任意一项的回合数与总回合数的比率。

好,兄弟们啊,这里是 fg 啊,然后好久也没给你们念这个开头了,不知道你们还记不记得我啊,然后呢?呃,最近呢,也是有很多小伙伴啊,在直播间问我这个 fgfg 这个关于这个 rws 啊,这个 rws 是什么呢? 呃,他的中国名叫这个对于这个胜利的贡献度啊,那我给你们大概说一下吧,每一局游戏里面就是只要这个 ct 和 t 开了以后呢,他是有一百的贡献值分配的, 那这个分配是怎么算的呢?比如说啊,比如说你们每一个人都打死了敌方的一名英雄,且没有造成任何伤害,就是全部都是打死一个人造成一百点伤害, 每个人都是按照伤伤害一百来算的话,每个人的贡献值这一把就是二十。好,那假如说你这 这把打了两个人,其他队友打了,呃,三个人啊,那你如果打了两个满血,比如说是二百滴血,就是二百除以五百, 然后呢,再去乘以一百,也就是四十,对吧?好,呃,那比如说啊,很多兄弟们说,呃, fd 我很,我有时候老是规定很高,但是 rws 很低是没啥, 这就是,比如说你队友咔咔咔,兄弟们, a 大抢, a 大突突出去死了四个啊,就剩你一个了,你这断一个,那断一个,比如说打了三四个人,然后输了,比如说打三局的时候输了啊,又被一个别人偷袭了,那这个时候你即使打死了三四个人, 你最后输了,残局的情况下,你的 rws 也是零,就是说你这把杀了再多人,你只要没赢啊,这个一百的贡献值都会分 分配给 cd 房。好,那还有人问啊, fgmg 那下包啊,这个到底有什么用呢?兄弟们,下一个包的贡献度就是三十, 但是兄弟们有一个很重要的点是,比如说 t 方啊,比如说你是这个下包手啊,包给我包给我,我是我们团队下包手,我也想参与一下,你下完包了以后,如果这个 c 四没有爆炸,你的包是白下的,除了能给你们队伍增加这个八千 把,四千经济,还有这个加这个两分以外没有任何用啊。然后呢,如果 c 四爆炸了,你就是会有三十的贡献度,然后剩下的七十再按照伤害造成伤害来分配。 那 ct 方也是顾名思义,比如说你拆弹啊,比如说对面啊,五个人咚咚咚强力打,你们五个人咚咚咚啊打回访, 然后呢一个人拆包啊,那他的贡献值也是三十,然后剩下的由伤害来分配。也就是说为什么好多人打游戏的时候,比如说啊,在这个 a 大出来杀了三四个人,然后呢,结果队友四打一或者四打二才输了,完了完了,兄弟我二 ws 归零了,就是这个意思, 就是说你杀再多人,这把没赢, rws 也是零好吧,兄弟们,所以他才是一个这个团队胜利贡献值。这么说啊, rws 全称我也不知道。兄弟们啊,我想了半天也没想出来 rws 是个什么, 但是 w 肯定是微好,兄弟们啊,这一期就是这样,拜拜。

咱们上期讲了 rws, 今天讲 adr 和威挺, adr 也是一个缩写, frigdamagpran 就是你平均每回合打的伤害啊,很好理解,如果你整个赛季的 adr 不到八十的话呢,你在你的分段打的会比较吃力,如果 adr 超过了一百甚至一百一啊,说明你真实水平呢,肯定是不止这个分段。而 瑞挺呢,就是你的技术得分,他的计算方法特别的复杂,你的击杀能力,存活能力、残局能力等等因素都会计算在内。如果你一场比赛的瑞挺不到一的话呢,你会发现他是红色的啊,说明你这一把坑。 如果你整个赛季的平均锐挺都不到一呢,你想再升段是比较困难的一点一一点二的话呢,在努努力是可以升段的,如果超过了一点五,那不用说了,臭炸鱼的。

哈喽,大家好,今天我来分析一下市场比较罕见的一个图形。好,先简单的科普一下,比较常见的一横盘,黄色和蓝色都处于平的状态时候,就是市场横盘。 市场永远都是要么在交叉中,要么是走向交叉,也就是说黄色线在上,蓝色线在下,下一步大部分时间都是黄色线下降,蓝色线往上去达到一个交叉的状态,也就是说市场普通走向应该是这样的。 好,那么今天我想讲一下,这种现象 放大了,也就是蓝色线和黄色线在同时下降,这种其实是比较危险的一个图形。我来 说一下为什么好。首先饰品价格往下,黄色线也就是数量应该是怎么走的,应该是在往上,对吧?因为市场永远都是想要交叉的嘛,那么既然数量下降了, 价格还在下降,这说明现在的市场是处于一个淡的一个状态,要么就是市场针对这一个饰品失去了信心,或者信心比较淡,好在整个市场都处于淡的状态下,这个饰品还在被买。有两种可能, 咱把购买视频的人分为两种,一种是普通人,普通玩家,一种是商人。好,咱先想一下,如果是普通玩家导致了这个图形的话,是不是不太可能因为普通玩 家的存在,市场才会一直走向交叉?那只留下了一种可能性,也就是说这个是商人导致的。好,这里就是危险的地方了,为什么我说这个地方危险? 如果一个视频的价格在一直往下,数量反而也在一直往下,那是不是说明在外面的试存量就很大?因为不仅仅是少了这么一点,应该这个黄线的走向是往上的,也就是说商人其实收了这么多的一个量, 好有这么多的量在手里,价格反而一直在往下,这给商人带来了一个很好的一个机会。为什么说很好?咱来继续延续一下这个图,咱就说这个东西继续往下,达到了横盘,蓝色一般往下 也达到了横盘,接下来应该是怎么走的?应该是蓝色往下,然后黄色往上,对吧? 但是你想想,如果在市场淡的时候,其他视频应该是什么样的一个图形?应该是 黄色在慢慢往上,蓝色在慢慢往下,对吧?那是不是应该价格往上走的时候,市场价格总体往上走的时候,这个图反而是相反的一个状态? 这就很危险,因为数量本来就少,大商再进行稍微的一波拉,这个价格就可以往上走很多。你想本来市场就处于一个炒作的最佳时刻,这个视频在价格下降的同时,数量 还是那么低,那是不是再把这个数量收的一波,这个视频是不是就会借着市场的 momentum 一下子往上弹? 那这里危险在哪里呢?如果你看到这个图形,然后你觉得在这里买可以的话, ok, 那你在这里入了,但是如果你的 cd 支撑不到这一波涨幅的结束,你完了,因为后面就是很大的一波跌, 他的回调不仅仅回调了这里一波涨幅和这里一波下降,也会回调了这一段差距。不仅仅这样, 大家都知道市场是有 momentum 的,也就是说他下降的越猛,他回调的时间就会越多,你想有多少人会在同样的地方摔两次跟头,对吧?也就是说这个视频在被这么大的一次搞完以后 后,大部分人都不会去碰这个东西了,大商和普通玩家,也就是说这个视频的信心一下子没有了,就变成了很难搞的一个状态。好,今天就先分析这一个图形,我们下期见。



are some of the best cs go players in the world, but how can we accurately compare them when we play matchmaking most of us calculate our kills to deaths or kd ratio to somewhat understand our performance, but when talking about pro players most of the time we talk about a very different and particular number rating two point o rating two point o is a number calculated by hltv org to evaluate a player's performance on a map we can also take someone's ratings from multiple maps over a period of time like a whole best of three a whole tournament or even a whole year and use the average to judge performance over a longer term, but how does rating two point o work and how is it any different from kd ratio first of all kd ratio can have absurdly high and low values in some games making it basically useless for example in a sixteen one victory over complexity at the pgl major antwerp, zyu had zero deaths making his kd ratio infinite zyu is pretty good, but not quite infinitely good, but what about a closer game let's take a look at the performance of brokey in phase versus, astrolos at iem cologne twenty twenty two on the first map brokey led the scoreboard with twenty eight kills in eighteen deaths giving him a one point five six kd ratio on the second map he had eighteen kills and twelve deaths giving him a similar one point five kd, but ultimately he was not as noticeable or impactful there has to be a better more universal way to evaluate brokey's performances on these two maps in twenty ten when cs one point six was still being played hedge l tv came up with rating one point o to address the problems of just looking at kd seven years later, hltv introduced rating two point o with an improved formula think of it as the hltv secret source, so how does it all work first of all rating two point o is not an absolute measure of a player's skill what it shows is how much better or worse a player is compared to the average of one for example in the phase versus australismatch, we mentioned earlier on map one broke, he had a rating of one point four one meaning he had a great match as he performed much above the average whilst his rating in map two was only one point o nine close to the average despite his kd being similar, we can tell he played much better in map one so how do we come up with this number rating two point o consists of five sub ratings for the most part they are pretty self explanatory first, we have kills survivals and damage you also have impact rating which includes multi kills, opening kills, clutch winds and a few additional factors and kast rating which includes kills assists, traded deaths and surviving all of these ratings impact rating to point o, but they also exist on their own and you can check them out on hltv dot org separately for each player all of the sub rating values are calculated on a per round basis what this means is that if you had thirty actions in twenty rounds that rating will be one point five you might have noticed that multiple factors are accounted for several times in rating two point o all of the components are weighted differently in the calculations so that we have a balance between stats that lead directly to winning rounds like kills and damage and stats that have a less impactful, but still consistent contribution like kast now let's take a look at the pgl major antwerp final and compare kd to rating as we can see in some cases rating two point o is barely different from kd, but in some cases it flips the assessment of someone's performance from negative to positive despite carrigan's worst kd he had a higher rating than robs because he had a higher adr and impact another example is boomage who had a poor game and his kd ratio was much worse than simples, but thanks to his kast being on par his rating was just not point one six below, but the most telling example is rain versus brokey their fragging performance was similar, but if we look at sub ratings we'll see that rain was superior in terms of impact and damage these are the markers of the incredible performance he put in which earned him the major mvp so what rating value is good and what rating value is bad the higher the better is the core principle of rating two point o, but the judgment on every value is contextual the very basic context is sample size a rating of one point two two for a map is decent, but nothing special whereas averaging the same rating for a whole event or even a year is much more impressive the competition in which someone played should be taken into perspective as well in twenty twenty one while participating in the academy league monacy had an incredible rating of one point three six even higher than simples in that year, but in twenty twenty two after joining g two monacy's rating dropped to one point one two it's the strength of the opposition that made the biggest difference there are things that the haychel tv rating doesn't take into account for example three frags in a gun round and three frags in an anti eco round would have the same value to someone's rating rating two point o is not intended to be the ultimate evaluation of a player's performance it's just intended to be comprehensive enough, so that we can get a better idea of how pro players perform map to map we believe it's always best to watch the matches for yourself to get the best assessment of。