很多同学都特别喜欢定格动画,想做一个定格动画的小片子,作为美术老师当然要帮助同学们去实现。我制作了一个关于定格动画软件的基本的使用教程,虽然不是特别专业,但对于初步体验而言也是够用的了。 在这也分享给更多的同学,希望能够帮助大家体验定格动画的拍摄,感受定格动画的乐趣。如果有相关的问题,我们可以在评论区留言, 大家一起来讨论,如果是动画专业的朋友,还希望能够多多赐教,一起带给孩子们更专业的东西。 各位同学大家好,我是美术王老师,下面我来介绍一下 关于定格动画拍摄软件 stop motion 的使用方法。首先我们打开已经下载好的软件 stop motion, 第一个是主界面,我们可以看到以前的作品, 第三个按键是这个软件的一些基本使用方法,同学们也可以在这里去多多学习,里边有一些详细的讲解。 然后我们回到主界面,我们会看到以前的拍摄的一些作品,在这里点击加号,新建一个项目就开始我们新的拍摄任务。 我们点击左侧的加号,可以添加图像、视频等已有的素材。下面的一个齿轮是设置键,里边可以进行相关的设置。 第一个是关于真绿,我们之前讲过,一般电影是二十四针一秒,然后我们的动画呢?定格动画一般可以设置在呃十二或者是八针左右就可以了, 这个几遍一开始没有设计好,后边也可以根据需求再进行调整的。第二个按键是影片的褪色设置, 第一个是无,第二个弹入,然后弹入,弹出,弹出几个设计,下一项是关于画面比例,可以一般设计成十六比九,也可以根据自己特殊需求设计成正方形或四比三等等等等。 在下一项是有一些特殊的画框,嗯,这个一般不建议去使用,我们就正常拍摄就行。 再下一项是画面的滤镜,呃,其实他写的是效果,相当于有冷光、暖光或者棕色,黑白等等等等。后边是分辨率的设计,我们一般呃选择默认。再后边是关于呃播放的模式, 正播,循环倒播等等,我们一般也是默认就可以。我们使用最多的还是关于速度或叫真绿的设置,设置完点击完成,回到主界面下面开始拍摄环节,点击右上角拍摄按钮进入拍摄模式。 在这里我们看到几个选项,我们点击屏幕会对画面进行对焦,轻点选择对焦位置。左下角网格按钮是显示或 关闭网格,参考辅助线,网格辅助线拍摄过程中建议开启。右下角按钮是关于拍摄镜头的设置,里边有些设置选项,第一个是设置相机或者是远程相机,我们用默认相机就可以了。 第二个是对焦选项,一般选择自动对焦。第三个是焦距,我们可以手动推拉焦距,选择远近绿木效果我们暂时不用。最后一项是关于画面翻转,大家可以尝试一下上下翻转,左右翻转等等。 设置好点击完成,回到拍摄界面,红色按钮开始拍摄,点击一次拍摄一张。拍摄过程中一定要保持手机稳定,最 最好放在手机支架上,以返回按钮回到编辑界面,我们可以看到拍摄的画面,点击相机按键继续拍摄。 在拍摄正式画面之前呢,我们要一定要先拍一张空镜,就是没有任何主体的一张照片来完成一张空镜,这个我们之前强调过,在完成空镜之后再去 拍摄整个故事脚本。下面我来做一个简单的演示,有一个物体从画面外走向画面里, 这里我有一个小兔子,哎,在拍摄的过程中,我们要先把它摆在边缘,然后去选择相对应的位置,在拍摄过程中尽量不要移动摄像机的位置,保证画面的稳定。 定格动画的原理,拍摄一张出现一张画面,通过画面的连续播放完成动画效果。 通过不断的移动物体的位置,实现物体位置的一个连续移动, 这个距离大家可以自己去控制啊,如果距距离越近啊,他移动的速度越慢,距离越远,移动的速度速度越快。拍摄过程中呢,会看到有一些重影,这些移动的影子轨迹就是我们说的洋葱皮, 这个是在动画制作过程中经常用的一种方法,左上角有一个按键,通过切换这个按键能够看到显示洋葱皮的层数,有一三五三个选项,利用洋葱 从皮的效果我们就可以看到,呃,这个物体之前是什么样子,在哪里,然后现在一步移动到哪里来调整他的位置的轨迹。 一张一张单拍可能会觉得比较慢,上面有一个自动拍摄选项,点开之后呢会看到有几个数字,我们可以选择他几秒钟拍摄一张的一个速度。 比方说我现在选择了两秒钟拍摄一张,那我们现在只需要按一次拍摄按钮,然后他每隔两秒钟就会自动拍摄一张,不用反复去按拍摄按钮,也会减少手机的震动频率, 这样能够有效提高我们的拍摄速度。但是对我们提前的一个路径规划就有要求,一定要提前想清楚我们这个动作 应该怎么去摆,呃,位置移动的幅度有多大,要提前设计好。到这明显发现我设置的拍摄速度过快,手的摆放速度已经跟不上拍摄速度, 可以还是回到单张手拍,这样更灵活的去控制。当然我们可以把速度调慢,比方说五秒钟拍摄一张, 给自己的摆放呢,留下足够的时间,拍摄过程中还可以随时返回到编辑界面。然后呢,点击单张图片可以进行编辑,里边有删除选项,把不要的图片可以及时删除, 通过反复的调整来最终达到我们想要的一个画面效果。拍摄的设置完全是要靠同学们自己去设计的啊,他的 路径,他的运动幅度,出现的动作等等等等。我在这里只是做一个简单的小示范,所有的动作创意都是靠同学们自己去发挥创造的。 现在我给他回到了一个呃比较慢的连续拍摄设置,这样我就可以有足够的时间来进行摆放。 始终记住一个原则,运动的幅度越大,他的运动速度越快,运动的幅度越小,他的速度就越慢。这个可以经过我们的反复尝试能够有所体会。 他的运动速度呢,你可以经过自己的调整呃,进行不断的变化,从快到慢,从慢到快等等等等是跟他的运动幅度 有关系的。运动幅度也可以理解为动作的大小,他动作越大,说明速度越快,动作越小,速度越慢。 通过运动速度的调整呢,可以对我们的画面产生更多的节奏。影片有了节奏才更耐看,才更有趣味性。 如果我们只是平铺直序,一直是同样一个速度,会让人感觉很不耐烦,所以我们就需要通过调整速度来把握影片的节奏,这些都是大家可以去把控的。 当然除了连续运动之外,还可以有一些有趣味的效果,比方说突然出现像变身一样啊,或者来回变换位置,左一下,右一下等等等等,这样会出现 一种闪变的一个效果。我们看到很多科幻电影的那种状态,像孙悟空突然间变到一个墙里边去了,那他就是一针的消失。然后呢,会在另外一个空间中出现一个新的画面,会产生一种闪变的效果,这些都是大家可以去尝试的。 完成拍摄之后呢,点击返回按钮,我们进行作品的一个进一步的编辑,点击右下角的播放按钮,预览我们拍摄的动画效果。 在这里我们看到我拍摄这个片子,呃,到最后会变黑了。他这个是因为前面设置了一个弹出的效果,会慢慢加深,我们用单手去拖动底下的一些画面针 哎,关键画面就可以对画面进行检查,呃,关于删减针呀,关于添加呀,都可以再进行细化操作。我在这里找到咱们一开始讲的设置按钮,取消他的弹出效果, 回到编辑界面,对所有的画面进行新的检查。经过这样反复的细致的修整之后呢,呃,认为整个画面比较流畅,节奏感也比较好,达到我们的要求就可以了。 如果我们想对某一帧的画面让他出现的时间长一点,也就是多停顿一会,可以点击相关的这个页面。然后呢选择暂停,里边可以设置相关的次数,我比方说我们停四次,那他就相当于这张 画面重复出现四张,这样他的速度就会变慢。跟我们刚才讲的原理是一样的,对多张画面进行暂停设置,点击一张图片,选择拖动,然后对所有的图片进行暂停的一个设置。 暂停的设置跟我们刚才讲拍摄出现频率,呃,他的原理类似,暂停的次数越多,他单张出现的频率越高,相应的速度也就会变慢。 这个大家可以经过反复的尝试去体验,一般情况真率的速度设置和单张图片的一个暂停设置两个可以结合来去做,画面效果会更好。比方说我们一开始设置的真率速度是 十五针每秒,那他的播放速度是很快的。这个时候如果想要某些呃图片出现的慢一点呢,就可以把相关的图片重复的次数多一点。所以单张图的重复和我们真率的设置它是一个互补的关系, 经过大家的反复尝试就能够发现其中的奥妙。整个短片需要对每一针图片进行不断的筛选, 然后我们可以对影片进行配乐,点击添加按钮,点击音频,在界面中我们可以选择主题音乐,选择配乐,录音等等等等,根据自己的需求去选择。 主题音乐一般作为长线的背景音,里边还有声音特效,声音特效一般作为 我们局部的一个特效声音,比方说水滴水流,或者说是撞击声等等等等,里边的配音特效还是比较丰富的, 配音也需要我们根据画面的一个节奏选择合适的音效,效果会更好。音乐是我们影片成功的一个很重要的部分, 点击音乐开始位置的图片上面选择音效,然后点击之后可以对相关的音乐进行编辑。这个编辑界面大家应该不陌生,可以进行尝试。 第一个是剪切,可以通过左右拖动来对音乐的长短进行剪贴,直至剪到我们需要的长度。第二个是音量,这个好理解。第三个 是速度,音乐可以播放速度快慢的调整,这个也可以根据我们的需求去设置。最后一个是音效,可以设置机器人、无线电等特殊音效,我们常用的就是剪辑这一块, 在这个部分还可以做淡入淡出的效果,比方说声音慢慢出现,慢慢变强,最后片尾的时候声音慢慢减弱,这个可以做淡入淡出的效果设置,一般这个功能用的比较多, 设置完成后,点击完成返回编辑界面,确认作品没有问题后,可以对作品进行导出,点击返回按钮左上角的小箭头,返回按钮退到我们的主菜单,长按钢 才。我们拍摄编辑完成的作品会出现几个选项,一般选择共享或导出文件,选择导出文件,选择保存到相册,就可以对我们的视频进行保存, 存在我们的手机里,然后就可以经过发送啊上传呀进行分享。 在相册里可以找到我们的成片,进行最终效果的一个预览。 如果发现还有一些不满意的地方,我们可以重新进入 stop 陌生软件,再次编辑,直至导出我们最满意的成片效果。相信同学们经过研究尝试之后,都能够拍出非常有意思的作品。
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robust studio 搬运芝麻朵看见这个项目,我先说说我的思路。先创建两个 smart 传送带,一个机器人棋盘,一个 传送带产生弓箭,五秒生产一个弓箭,传送带末端设置一个传感器,弓箭到达尽头就给传送带发射一个停止产生弓箭信号。 当机器人将弓箭举手后,传送带会继续生产弓箭,所以我给传送带添加了逐渐开门时间逐渐搜创建弓箭的准备 组建 q 弓箭对象的队列组建 please 传送带镜头传感器,弓箭触碰就停下来,逐渐捞起给控制弓箭在传送带这条线上迅速移动, 直接捞起对进行信号直闪,将所有主键进行参数设置,设置完毕就可以连线了。 连线一定注意,让我们在每个组建时间的关系,谁出彩谁出谁传递信号,这个不能连错。 最后传送带的信号也有数据,还要添加一个输出信号,下面大家看看我的 见吧。 机器人吸盘也是一样的,就是他的对手间不一样,传送带已经完成了,下面我说说机器人的思路。 机器人吸取弓箭,再放下弓箭,地毯上给一个传感器,碰到就吸取,到达放置点就放下来, 要灵活取放弓箭一个传感器是不够的,还要加上一个去反信号, 再加上安装和拆除组件,吸盘就完成了。所以我们需要的组件应该有四个。 都看到这里了,请给个小红心,今年必有好运组建 lancer sir 传感器显色有文工件组建 kecher 男装一个弓箭 组建 dature, 拆除一个弓箭组建垃圾给控制取弓箭,放弓箭信号取反。接下来就要设置好每个组件的参数,再把组件都连接起来, 这里面添加一个输入信号,再连接所有的组件, 这里还是一样的组建与组建,直接不可以连错。接下来可以看看我的连线。 坐到这里,我们这个 项目已经完成了百分之四十了,剩下的就是编程,这个搬运只用实交五个点,一圆点,二曲间点,三曲间点上方四放箭点,五放箭点上方五个点。接下来看看我们的马朵,一共马速腾, 第三层是一样的,二四层是一样的,再看马朵图,一到三块,沿着 xk, 一四到七块,先把方块旋转九十度, 在沿着 x 偏移,其实这个马朵最核心的就是算出他的层数,行数,还有列数层数可以通过求商币确定, 确定了横竖也就确定 c 方向的偏移量。由于每一层前三个和后四个都存在旋转九十度,所以每一层其余放置点通过偏移计算,不能参考弓箭坐标系,而应该是工具坐标系,这里就要使用 弹出来实现。我们还要创建一个子程序,计算每一次放置点,相对于弓箭一放置点对天一亮以及 c 方向旋转纸思路出来了,就可以编写程序了。接下来看看我的程序, 到达这里,发现工作站还是动不了,因为我们还差最后一步,就是在工作站逻辑里面将传送带 吸盘控制柜的关系连接起来,直接看连线吧,这个项目到这里就结束,其实能把这个项目做出来,说明屏幕前的你已经很棒了。我们平常学习机器人大部分都是搬运,我们更需要的 去学习一下马狗思维,这个还是很锻炼人的。屏幕前的老铁视频到这里基本上结束了,感谢您的观看,欢迎您在评论区留言,如果觉得我做的还不错的话,双击一下屏幕,感谢您的支持。

今天教小白们如何安装并使用 vj wells to d 二零二二首先打开官网, 然后往下翻, 找到开发人员,点击第一个, 选择自己所需的版本,点击下载即可。 学 c 语言的话,勾这两个就可以了。 选择安装路径,点击安装就可以了, 安装完成后,它自动打开就可以开始使用了。 打开后 点击创建新项目, 然后点击空项目, 给项目命名, 最后又击原文件, 选择第一个,最好把 cpp 改为 c, 就可以开始写代码了。

大家好,欢迎收看本期视频,本期视频我将为大家分享如何实现薄涂与 blox 六机器人的通信仿真。 前一期视频我们讲解了如何实现外部外欧与如波的 stele 机器人的通信仿真。应 b 站网友持回报文件夹的需求,我们这节课分享一下如何实现西门子 plc 薄涂软件与如波特斯六机器人的通信仿真。本次视频的通信仿真实现方法来自于 b 站阿布主破风四力的原创视频,其视频主要分享的 如何实现博图软件与如波特斯蒂欧通讯的基本方法,有需要的小伙伴可以进入其主页进行观看,我这里主要是对该方法进行深入的讲解, 下面进入详细步骤。首先我们需要建立一个简单的朱伯特 styo 机器人工程,未来 节省时间。我已经建立了如摩托斯六机器人模型及其工具,我们接下来建立机器人的系统。 同意,上一期视频我们同样选择七零九杠幺这一个硬件驱动,以及 六幺六杠一 pc intfis 这一个驱动,然后点击确定完成创建。 根据阿普主破风势力 梦的方法,我们需要在爱的 i n s 中搜索 s n a p 七, 然后我们下载这两个文件,我之前已经下载好了,这里不再 不再再次下载。然后我们把这两个文件添加到他的仿真里面。我们首先 选择导入模型库里边的浏览库文件,刚才我们下载的两个是不是库文件,我们将它打开添加导入 bostule 里边。好,现在 已经添加到里边了。然后我们对他的一个端口信息进行一个配置,也就是相应的 对应的国图里面的 plc 的 ip 地址,端口号之类的信息, 我们输入白皮地址幺九二点幺六八点零点, 这两个可以在 西门子 plc 的参考手册上查的到,然后这里边写的是 d i n 本, 他的意思是输入变量的个数, d u 男本是输输变量的个数。然后这里面我们以输入变量为例,我们以一个输入变量为例, 然后以 m 十点零的这个输入变脸为例进行讲解。 好,我们已经完成了这一个库文件的配置。 库文件正确配置以后,我们就需要考虑他怎样实现与 plc 的一个通信, 然后来验证这个库念建立是否正确。我们首先先观察一下这一个库文件的名称, snap 七 s n a p 七呢?他是他在一般的编程语言,比如说 cfc c 加家里人,他是作为一个动态链接库呃来使用的。他主要 用到了一个西门子 plc 的 s 七的通信协议。 s 七的通信协议呢,主要是一个利用网口的通信协议, 我们可以看到网上可以搜索到的一些内容,他采用了一个 s 七的一个通信协议。 我们知道了他是采用 s 七的通信写以后就好办了。首先呢,我们现场没有 plc 实体 硬件,我们想要通过纯软件的方式来实现他的一个通信仿真。然后我们知道西门子薄涂的 pscsm 软件 支持 s 七的通信方针,同时他的 psm adv 的三点零软件同样也支持 s 七的通信仿真。但是由于 pst sm 不能直接将对应的 ip 地址读出来,他需要做一个 ip 地址的映射,还需要借助一个第三方的软件来实现,相对于 较为麻烦,所以说我们这里直接以 plcsm adv 的软件来进行一个实现。下面我们 进入与 psc 相关的一些设置。首先我们建立一个简单的 psc 程序, 因为 plc s i m 背地微软件只支持 s 七杠一千五百系列的 plc 的一个通信预防针,所以说我们这里以 s 七杠一千五百 plc 为例进行讲解。首先我们创建一个 s 七杠一千五百系列的 plc, 为了保证通信可以正常的建立链接,我们对他进行一个必要的设置,我们允许他可以进行一个仿真。 其次在 ps 的里边 plc 的属性里边设置他的一个网络 ip 地址 为幺九二点幺六八点零点一,其次需要设置他的一个连接机制,里边允许来自远程对象的通信访问。 好,这里边已经设置完成了。为了简化演示,我这里就不不写单独的程序了,直接新建一个变量 m 十点, 然后对电量进行一个强制的通断,来观察我们刚才在路过的 stele 里边库里边建立的电量的一个通断情况。我们首先 建立一个 m 十点零的电量,然后我们建立 电量的一个监控。 好,这里边的 psc 相关的变量及其监控已经建立完成。

分享 logo s 丢丢操作中的小技巧,喜欢收藏!一、视角平移,二、视角旋转。 三、滑动鼠标中键放大缩小视角。四、手动关节,按住鼠标左键,点击对应的轴,可对关节进行手动旋转。五、手动线性和手动操作,机器人在迪卡尔坐标系下进行线性移动。六、手动中定位 工具,坐标中心为圆点,手动调整机器人姿态。关注我,下期分享 logo 设备导入及位置放置方法。

五分钟做出一部科幻大片,今天来教大家怎么使用 wonders deal deal 首先你登录注册以后就得到一个编辑器,把你想要变身的视频文件上传上,拖到视频框里面去,然后点下一步,选中你要替换的角色,在右边栏选一下你要替换成哪个 c g 模型,当然你也可以自己上传, 你想替换几个角色就重复这个过程就可以。然后继续点击下一步就生成了,你会在你的项目列表里看到他的渲染时间。好了,我们来看看最终的作品吧, 搞错了再来 学会的,快去试试吧!

哈喽,大家好,我是乐高培训的文老师,今天我们来讲一下苏迪友二点零的零件库的导入, 首先呢我们会看到我们的 studio 二点零打开之后,他会有一个初始的零件库,就是你下载完之后,他会出现一些初始的零件,我们可以看一下这些都是我们的一些初始零件,那么初始零件里面 他只是一些基础的零件,如果说我们要想使用到比我们乐高各种 里面的零件一样的话,那我们怎么去使用?所以接下来我们来跟着文老师一起来看一下。首先我们点开这个自定义模型 master 旁边的三角行点击,然后 我们再点击这个刚会配置,在这个配置里面我们找到我们的乐高零件库,找到乐高零件库之后,输入你想要的零件库的型号,例如我们所讲到的九千六百八十六套装小颗粒, 这个时候我们的这一个界面就会出现我们九六八六的零件的一个套装的图片,然后我们点击 a 二,点击之后我们只要稍事等待,这个时候就会出现我们乐高里面的九六八六的七彩的一些器材, 我们看一下这个九六八六的器材,如果说你想导入其他的乐高型号,例如我们所说到的 四万五千五百四十四,四万五千五百六十导入,那就是我们一比三所用到的器材比零件酷。凡是你想要用到什么样的零件,那么你就输入他所 对应的套装的编号,就可以搜到我们想要的零件裤,那么这个时候呢,我们就可以拿出我们的零件进行一个正常的使用了。关注我,每天分享机器人编程知识。

hello, i'll be guiding you through clip studio paint today and showing you how i personally use this program and have everything set up this video is sponsored by clip studio but it has been my main art program for years and i'm really happy to be bringing you guys this video so this here is the default layout of clip studio paint, but you can arrange the pellets however, you like to get started i'll show you how i arrange it for myself to move any of the windows just click and drag on them and drop them wherever you like to get rid of any windows you don't need drag them out and click the x if you need to get a window back, you can get it from this menu here so now i'll speed things up and arrange the interface so this is roughly how i like to have everything set up on the left i got the navigator, the tool properties and the sub tools on the right i have all the color related stuff i don't really use anything inside from the color, wheel, color history, sometimes these sliders and sometimes disconnect this here is the quick axis where i've made custom shortcuts i'll show you how to do that as well order actions are also here it's related to the quick axis tools and layer properties are here and layers and history are here oh and remove the timeline because i'm not really doing animation you can save your workspace over in this menu by clicking here on register workspace and giving it a name it's going to show up in this list so you can retrieve your saved layout anytime it will also save your shortcut settings for you so let's make a new file these are the settings i normally start out with and the settings i've used in the drawing that i'll be working on today to get started let's look at the preferences first and then shortcuts there's a couple of important ones such as here under file you can enable auto save right here, enable canvas recovery and set the timer for how often you want it here under performance you can set the amount of undo steps that you have so the amount of times you can press control z before it runs out of steps to undo and make sure that this virtual memory path is on a drive that has some free space on it and as a side note there is a light theme to clips to deal as well and a slider to fine tune it next a quick word about shortcuts you can find your shortcuts over here in the shortcut settings and the modifier key settings i recommend you get familiar with these you learn the program and change them to what feels comfortable for you, so i do want to give a special shout out to a couple of shortcuts such as the shortcuts to change brush size can be found right here here under options brush size palette and also the pop up palette i've bound these keys to my tablet pen and with this feature i'm able to co forth a temporary collar wheel or a temporary brush window so i don't need to move my arm to the side of the screen all the time so those were under shortcut settings and pop up pellet some more shortcuts can be found in the modifier key settings and these are only four keys such as control, alt shift and so on i have swapped out the eye dropper and the object from control to alt because i used the eyedropper shortcut a lot and i feel like control is a lot easier for me to press than alt so you can do that here too to if you like, but do look through this menu because here are a lot of very useful shortcuts that you might not have known about before next i'll briefly go over the panels and what they're here for so the navigator i basically just use is a thumbnail view of my drawing i don't really use these buttons because i have shortcuts for all of them, but therefore flipping rotating and moving your canvas here under two properties you have settings for your tools and sub tools are different options for your tools this color stuff is for picking your colors or foreseeing your color history quick axis are my personal shortcuts speaking of that let me show you how to make them so to make your own quick access shortcuts you go here create a new set let's make let's make a new set so set to so let's say you want to add a button here to make a new layer because let's be honest the button over here is kind of small you right click the menu and go to quick access settings and in this menu you can find all the things that you can add a button for it's pretty similar to the shortcut settings menu so making a new layer would be under layer and new restor layer so if you click it and click at it's going to appear here but let's say you want a button for making a new clipping layer and that's more than one action that you can't find in the menu that i just showed you can actually do that by using auto actions now this is kind of more advanced stuff but i wanted to show this anyway, because when i was learning how to do this i had a bit of trouble finding information aside from the official clips to dio website so to make a new auto action you click this button give it a name new clipping layer and then you click this red button and it will start to record what you're doing so let's click this make a new layer and then press the clip the layer below button here and now we're done so let's click this stop button so there you have an order action for making a new clipping layer you can double click it to check that it works so double click it and a new clipping layer shows up perfect so to use this as a button in your quick access menu go ahead and right click to go to the quick access settings again and in this menu go to the order actions find where you saved it it's probably in the devil category unless you made a new category and find the order action that you made and now you can edit to the menu here and there we go now i can make a new clipping layer with just the press of one button you can also change how these are viewed here on the menu by going here to view i have it on tile for columns because because it suits my screen size well, but you can you can have a list to for example and now this actually applies to most of the menus you have in clip studio such as the color history from this menu in the corner you can change the size of the tiles you can also do that over here in the brush menu here change the view of the brush selection as well as the layers you can change the size of the thumbnail and how it displays so let me go over all of the toes next here we have the soup tool and the hand tool i use these pretty much all the time the shortcuts for them are receive or zoom and age for hand, but you can also use them using spacebar and control spacebar on under the move tool there's also the rotation tool which is normally bound to r i believe the operation tool is primarily for dealing with 3d layers or with timelines or vector lines this move tool here is for moving the contents of your layer, but i don't really use this because using control t for transform lets you do the same thing except also being able to resize and skew whatever, you've selected so next start the selection tools selection tools let you select the certain area and then you can only interact within that area you selected so not that i've selected this square i can only draw inside this square here you have all the buttons for the things you can do with this selection the most useful one is probably this bucket here to feel the selection but another useful one is ctrl shift eye for inverting the selection so then you can interact with everything except the part you initially selected the auto select tool is another way to select things not manually, but it can automatically select a range of colors for example on the next line here we have the pencil pen, airbrush and brush these are all your drawing tools i highly recommend looking through these menus here the sub tool menus and trying out all the different ones see what the program has to offer and what you like the best the pen tools are particularly nice for doing clean line art and the airbrush for doing really soft shading and gradients the brush tool has some more brushes than have a more traditional feeling the eraser lets you erase yeah that's pretty self explanatory, but i should mention you can also erase using the brush tool by selecting this transparent color here so what you're painting is not a solid color but transparency the eyedropper tool can pick any color straight from your canvas so say for instance i wanted this exact gray from this end of the brush joke i could get it with the eyedropper tool and as i mentioned before you don't have to click this you can just hold down out while you're using the brush tool but i've changed it to control personally now the blending tool or specifically the blur tool within the subtools of the blending tool is one of my favorite tools with eclipse studio paint it lets you make really nice soft edges because you can set it here to increase the intensity of the blur based on how hard you're pressing down on your pen you can make really nice gradual soft edges this decoration tool here has all the fancy decorative brushes these are really fun so do look through these as well, there's all kinds of stuff like plants special effects, flowers patterns you name it next up, we got the gradient tool you can make nice gradients you can also customize your own gradients here and of course you can download other people's gradient sets as well as you can brushes and pretty much anything else from the clips to the other acids so next the pocket tool that's another one of my favorites because clip studio has a feature that even if your line art has a little gap you can use the pocket tool and this close gap setting to be able to use the pocket tool even if there are gaps in your line art as you can see with that setting turned on even though there is a massive gap in this oval here it doesn't overflow to the entire canvas i'm using this tool here the figure tool you can make straight lines boxes perfect circles any of that stuff so if you happen to need a perfect circle go here pick the ellipse hold down shift drag it out and there you go, but i should also note that you can make straight lines also using the tool and then you just click somewhere on your canvas hold down shift and then click again somewhere else like that now the ruler tool is also great the perspective ruler is especially great if you like drawing backgrounds but a less known feature is the symmetrical ruler you actually have this thing that you can set it to cut your canvas somewhere in half and then whatever your drawer will appear on the other side next up this tool this rectang this frame tool and the speech bubbles therefore creating manga, i don't really use them so i won't go too much into them text tool is protected of course and last of this correct line tool is for dealing with vector lines so i'll show this to you guys in a second after i explain what vector layers are so layers you can think of them as like a stack of paper whatever is on the top of the list will be the top paper and on the bottom the bottom paper so if i were to click this button to make a new layer paint something in on top of this scribble here it will naturally be on top and if i move this one now below the layer with the black scribble it's going to be below so if you think of the mastex of paper you'll be good these normal layers can also be called restor layers because what you're doing is basically coloring in individual pixels now on the vector layer on the other hand you're not coloring in individual pixels, but the program is saving each line as like data so if you draw a line, you can edit this line and in any way you want so pressing ctrl and then dragging these points there's also something useful you can do with the eraser tool now here in the settings if you select this middle one erase up to intersection it's going to erase the vector line all the way up till the point where it meets another line so if you have something like this you can simply do this and this and you'll get a perfect cross so thanks to these features victor layers can be grateful lineart now this tool that i skipped over before this you can use to further edit your vector lines so for example this correct line with tool you can click here to thicken or narrow the line and set the amount of pixels at the time that it takes away or adds to it so then if you just select this tool and go over your vector lines they'll get thinner so if you're unhappy with your lines you can use this tool to edit them i personally don't do line art with the vector layers just because i'm used to sculpting the lines as i go in this way with the eraser, which you cannot do with the vector lines so that's all personal preference but it's a very useful feature that's good to know about when you're dealing with vectors you're also not going to lose any quality when you edit the lines you can skew them make them smaller larger it's not going to change the quality another very useful feature of layers is the clipping layer function so it's this button right here clip to layer below i even have a button for it in my quick access menu like i showed before because i use this feature so much so what it does is makes it so that whatever you draw on this layer is only going to show up right on top of the layer that it's clipped to so you cannot go outside the bounce of that layer, but if you unclip it now you can see what i actually drew but when it's clipped it's only going to show right on top of that black screw a similar thing everything can be achieved by using the transparency lock here which makes it so that you cannot interact with any of the transparent pixels on this layer only the pixels that you already colored with something like so masks are also something i use sometimes when i want to hide something, but i don't want to delete the actual data in case i want it back so you can use a mask by painting in with this transparent color once you've selected the mask it's going to essentially just erase but here's the thing you've erased it on the mask and if you ever want it back you just go back to the mask pick any solid color and you can get it back so that's all i wanted to say about the technical stuff let's start painting i'll explain my process as i go and show you the tools and features in action i'll start off with just the rough sketch of my character in this stage, i often use ctrl t to transform my sketch and move some parts around i first pick the lasso selection tool select an area circle it then do ctrl t and then move it around if you hold down control while you're transforming a selection you'll be able to skew the selection not just resize it doing this can make the lines blurry, but it doesn't matter when it's just the rough sketch make sure to also flip your canvas occasionally so that you'll be able to spot out the things you need to fix in your own sketch so over here i'm using the airbrush to color in the background to start of coloring the character, i normally make a flat base with a gray that's slightly darker than the background slightly lighter would do as well as long as you can make out the silhouette after that's done i just start adding in the flat colors my sketch layer is set to multiply so that the colors from underneath the sketch show through also here, i may and adjustment layers specifically the color adjustment layer so you can make those by right clicking a layer going to new correction layer and here you have all the different adjustment layers that you can make these are not layers that you can paint on, but layers that will change the look of the existing painting using the color balance layer i added more blues and more magentas to my rough colored sketch so it works better with the environment that i'm going for here and then it's painting time enjoy the time lapse this part is where i consider the rough sketch to end and the polishing part to start i make a mask on the sketch lines layer and use the airbrush to softly fade out some parts that i felt were too strong then i just merged the entire character sew the lines and the colors into one layer and started working on top of net this part where i'm starting to polish the drawing is so much fun for me i recently moved to this kind of workflow because the traditional way of going from sketch to lineart to flat colors to shading with tons of layers felt too restricting and slow this method is more difficult because you're basically doing everything at the same time, but i find it a lot more fun so from this point i kept going for another hour and i have due to my perfectionist self being hard to satisfy with something rough and paintedly like this and looking back at it now i really should have just stopped right here the progress after this point doesn't really improve the art anymore i do still like the final results of course, but i'm not gonna have you sit through that part where i'm just knit picking and making it worse so i'll skip straight to the end to show you guys the way i did the final adjustments to finish this joy we are at the finish drawing let me playing all these layers then have appeared here these are mostly adjustment layers whenever, i'm done rendering the character i use piled these on to fine tune the finished look of the drawing i mentioned it before, but you can make adjustment layers by right clicking on a layer going to new correction layer and then picking the one you want from this menu so the first one i have here here is a tone curve with the tone curve you can specifically increase or decrease specific parts of your drawings values so like the ones closer to zero are the darker tones and the ones up here are the lighter tones of your drawing so i've just made the dark parts a little darker to create more contrast in the drawing as you can see the next one is a gradient map i like to use gradient map sometimes to unify the colors a bit more, so these are some gradients that i've downloaded from the clip studio assets page and yeah i just try some random gradients most of the time and then go through this until i find one that looks nice or interesting and then decrease the opacity of that layer so the effect is not a stroke so what i've done after these two layers is flattened the entire drawing onto one layer because i wanted to use blur tool selectively on the entire drawing and i've also used the mesh transformation tool to tweak some parts of the drawing a bit if i felt like anything was out of place, i would fix it with that so the way you do that is go here to edit to transform and mesh transformation then you get this grid and you probably want to increase the amount of these squares that you can drag so here from the tool properties i put the maximum amount of vertical and horizontal points and then using this you can drag any of the points to move your drawing around i have a shortcut for it in my quick access menu, because it's a lot easier to just click this button here than to find it in the menu every time here is just my signature and next this lighting layer is just here to make things lighter as the name in place, it's a bit hard to explain so i'll just show you so let's make a new lighting layer and turn the old one off so i'm gonna pick this much into color from next to the jaw, and as you can see it's only painting in this color on top of the colors that are darker so it's not affecting any colors that are lighter than the one i picked then lastly, i've added another tonka to make everything just a little brighter i also try to add some grain and the way you add grain is make a new layer go here to fill it render and pearly noise then you tweak this to be however, you want click ok and put this on overlay and then reduce the opacity and that makes for a pretty decent grain filter so i tried that but in the end, i didn't really like the look of it, so i decided to just disable it and that's basically that for destroying thank you for watching my tutorial if there's any videos you'd like me to make let me know in the comments i hope you have a great day and have fun creating art。

在家用 fl 自己做成音乐, 用万能和弦钢琴音做主旋律。 two thousand years later 用 then b clove 复一下和音 优化一下 整合起来,再加一点细节。
![[官方讲师] 三分钟教你FL studio软件操作(上) #编曲 #音乐制作 #混音 #flstudio](https://p3-pc-sign.douyinpic.com/image-cut-tos-priv/3fd63522eca73571325d6446d1bfec2d~tplv-dy-resize-origshort-autoq-75:330.jpeg?lk3s=138a59ce&x-expires=2082668400&x-signature=sLoBQAWOy26kJlVGpgoMUfyTmdc%3D&from=327834062&s=PackSourceEnum_AWEME_DETAIL&se=false&sc=cover&biz_tag=pcweb_cover&l=202601020703572DDAB3A2E257013247B4)
三分钟教你水果软件操作,刚进入到水果界面,可以先看一下每个界面的开关,也就是隐藏和显示在什么地方,第一个这个是隐藏总轨的界面, 第二个,钢琴卷帘窗口界面,第三个,单轨编辑界面, 第四个,调音台界面,第五个,左侧栏界面。第一个步骤,我们选择成样式一,找到我们的单轨的编辑界面,这边点击加号加载一个音源,无论是自带还是第三方你自己安装的音源,都可以 加载好一个吉他音色。这边点击右键进入钢琴卷帘窗口,或者选中到这个轨道之后呢,再进入到我们刚才所说到的钢琴卷帘窗口。开始编辑之前,我们必须得是 设立一个合适的速度,在这个地方去按住上下拖动,并且打开旁边的节拍器进行试播, 找到合适的自己的速度,开始进行编辑,左键点出音符,右键点击一下是删除掉,编辑完之后,下方按住它,可以控制它的力度。编排的过程我们就省略掉,第一轨我们已经编排完了,听一下, 用完之后把这个界面关闭掉,确保在样式一的通道下, 在这个刷子这个地方,在总轨上点击一下,他就会被刷到总轨上去,然后可以按住他左右移动。做完之后呢,我们可以把它给改变成样式二,鼠标的滑轮往上去滑动一下,继续进入到我们的通道机架界面,也就是单轨编辑界面。



in this video i'm going to show you how to create a new project and how simple it is to add widgets to a screen or image assets to your project having started the program the launcher screen will appear you can create a new project by clicking on create in the top menu here you can select to create a simulator projects for development boards are coming soon by selecting the simulator some information will appear on the right you can find the description of the board or simulator at the board description field you can write a description for the project in the project description field in the project setting field you can give your project a name set its location resolution, color, depth and default theme you can choose from three different themes light, dark and simplified having set everything your new project will be created by clicking on the create button the first screen will be added automatically to your project in our previous video you got to know screen view and panels now i'm going to show you the widget and assets panels click on the button widget on the widget panel a default button will appear on the screen on the inspection panel you can see the parameters of the widget here you can change its name size and position by default every widget is center aligned you can change this in the align section let's change the center alignment to bottom mid in this case the position values are calculated from the center of the bottom of the parent for example if x and y values are zero then the widget will be exactly at the bottom center of the screen you can set the position of the widget in two ways in pixels or in percent which is relative to the size of the parent object in this case the screen is the parent so, if we define a percent value it will be calculated from the size of the screen if we put the button under another widget in hierarchy, it would be calculated from the size of that widget now set y position to percent using the arrow next to the px unit then choose percent let's set it to minus ten percent there are three ways to specify the size of the widget either in pixels or as a percentage or to take the size of the content as a basis set the width value to fifty percent now add a label widget to the screen by dragging the widget exactly to the button in the hierarchy list you can see that the label has been placed under the button in the hierarchy, the align value is set to center by default so the text will appear in the middle of the button since the label is inside the button if you move the button the label will move with it you can enter the text of the label at the text parameter field font parameters can be changed in style settings main text section a theme is applied by default in which the default style parameters are defined these can be overwritten after turning on the checkbox before the parameter you want to change click on the text font checkbox from the drop down menu select the font named montsurat twenty then select the assets panel in the assets panel we can see the images used for the project there are two ways to add files to your assets either press the add file into assets button to select a file on your computer or simply copy the image to the assets folder in this case, the copied files will be shown automatically in the assets panel the program can handle pmg files up to two thousand twenty eight by two thousand twenty eight pixels click on the add file to assets button and select the img underscore pos ng image from the square line studios examples pos slash assets folder simply drag the added image to the screen and it will appear in the center of the screen set the y position to minus fifty pixels now we have three nicely arranged widgets next time i'm going to show you the styles and how to use them thanks for watching this video。

in this video i'm going to show you the basics of square lines studio i'm going to explain how to load a project and you'll get to know the layout structure of the editor having started the program the launcher screen will appear here you can load a previously saved project you can create one or load an example you can do these things in the menu on top of the launcher screen in open menu you can see the list of previously loaded projects in order by choosing one you can find information of the selected project in the side panel you can open the particular project by using double click or clicking on the open selected project button the screens of the selected project appear in the center of the editor in the screenview area you can pan the view by dragging with the middle button on the mouse you can zoom in or out by using the mouse wheel we can select and move the widgets on the screen by clicking on the left mouse button a blue frame will appear around the selected widget and you can scale it by using the bullets on the sides when you click the right mouse button on the screen a list appears with the widgets on that particular point here you can easily choose the widget that you would like to select the layout of square line studio is built up from freely movable panels it means you can arrange or organize these panels as you wish there are three main panels widget hierarchy and inspector panels in widget panel you can find widgets you can click on them or drag them to a screen in order to create them in hierarchy panel you can find the screens and the widgets inside the screens in hierarchical order we can change widget order by clicking on the left mouse button you can drag a widget inside another one by doing this the parameters of the parent widget will affect the parameters of the child for example when we move the parent the child will move as well or by setting style parameters on the parent some style properties will be inherited by the child in inspector panel there are the parameters of the selected widget you can change its position size alignment and the status of the flags and states you can also add custom styles and events here thank you for watching this video next time i'm going to show you how to create a new project or widgets。

哈喽,大家好,我是唐一方。这一期我挑了三个平板上面的绘画软件,来给大家介绍一下。 sketches pro pro create art studio pro。 第一个我就要吐槽那个 sketches pro 这个软件呢,是一个朋友之前推给我的,他觉得这个很好用,但是我非常的不能理解,因为我觉得他咋咋都不好使。他唯一的亮点呢,就是他画画带神, 没错,这就是他的全部特色了,我们还是跳过他下一个吧。 第二个就是 pro quit, 这个就是 pucky 的操作界面了,然后他 这里呢就是有很多的笔刷,就是他自己带的,我觉得都蛮好用的,非常的不错。随便画了一下草稿,然后给大家演示一下如何勾线吧, 也不能算是勾线吧,就是把草稿再细化一下。然后呢,我用的笔刷呢,都是他自带的笔刷,嗯,就是他的笔出都非常的好,他这个笔的对笔的压力真的非常的敏感,就完全可以类似于在纸上画画的感觉了。 这个软件呢,也是我经常用的一个软件,因为他比较方便,就是随时都可以摸鱼就摸鱼的,很爽啊。 第三个呢,就是爱的 study pro。 ok, 这个呢,就是他的一个操作界面了,就跟 pro 其实也差不了多少。爱的 study pro 呢,他比 pro quite 的功能好像更多一点吧, 他呢就像 ps 的平替一样。总结一下呢,就是 pro crate 跟 s duty pro 呢,其实他们两个都差不多大,差不差。 我个人呢,更推荐普尔盔的一点,因为它的价格比 sud pro 便宜很多。其实你平时画画要用到的一些功能,普尔盔的他都有了。 ok, 我就介绍到这吧,那我先撤了,拜拜。