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this new capability integrate cinemaic one is a virtual controller called run my virtual machine and create my virtual machine in addition to the existing vnc k controller cinemaic one is the new generation of cinemaic controller for machine tools it's much faster compared to v and c k full plc control common license model, flex, lm, jog mode and more machine code based simulation can be started as usual by selecting apparent program group for all operations a program group or a single operation in this case we'll select a subgroup and click simulate machine the center is the simulation task environment as usual for machine code based simulation as well as for toolpath based simulation material removal and the built in collision checking options can be turned on to run the virtual controller based simulation you must boot the controller by clicking boot or shut down controller the controller is launched and will require some processing time the nc code in the controller window and in the execution view window indicate the controller has been booted successfully the hmi you see here is the interface for the virtual controller which requires an extra installation of the cinematic one software package the machine tool requires a spindle speed in feed rate you can use the hmi to turn them on as on the real machine the nc start button in the cinemaic one machine control panel starts a simulation of the digital win also during simulation you can interact with the digital twin as on the machine tool in this case we reduce the feed rate you may stop the simulation by clicking stop in the ribbon bar or stop in the machine control panel full collision checking capabilities of nx camisv will pop up if collisions are found for detailed inspection and validation brake points can be used to pause the simulation at a desired position the virtual controller software packages runner create my virtual machine are available on seaman support software center for download licenses can be retrieved by your local account seaman's dis w partner and distributor。

上次小玉教大家画了这个模型,很多人想知道怎么让他动起来,那今天分两步教大家,第一步建模,第二步仿真。第一部分就是做建模的部分,绘制这样一个六边形草图,边上绘制三个等近的圆,全部都约束好之后,做一个一百八十度的旋转, 得到这样的实体后,使用阵列几何特征命令圆形阵列一圈做两个,然后右键点击阵列体的实力点,点击旋转 类型,选择用户定义,用这里的动态坐标来更改实体的角度,旋转一个负六十度, 完成后,球盒一下就搞定了。要加一个球体也很简单,使用球这个命令,选择圆弧这种类型,选择这条边线就创建好了。模型做好后就做第二步,创建这个球 球在体上的运动仿真,在此之前还需要绘制出小球运动所需要的曲线,也就是运动路线,相信这个应该很简单吧,就不够多赘数了。这里的运动仿真要用到高版本的一个功能,所以切换到高版本,打开模型, 在应用模块这里进入运动仿真模块,新建仿真,点击确定指派球体为运动体,然后点击菜单,在约束这里找到点,在线上付, 选择球体,选择球星,点,选择绘制的曲线,点击确定,然后使用史量力这个命令 类型,选择扶直和方向,选择球体,选择球心点,确定运动方向下方的扶直,这里选择曲线二 d 这种类型,点击右侧的曲线对 对话框,输入类型,选择手工输入,从这里设置时间和施加的力来模拟瞬间力的效果。零秒不给力,零点一秒给了一个力,力的大小自己设置,然后零点一一秒的时候把力撤走,一直到最后都是不给力的。 完成后点击确定设置解算方案,这里主要设置时间,然后固定打印间隔,也就是低版本中的步数,还有重力方向, 点击确定后点击求解,等待解算完成。最后来看看动画,在出发的瞬间给一个力,小球靠这个力沿着曲线运动,在力量逐渐被消耗后,小球爬不上这个坡,就会在下方的轨道中来回运动。这种模型的运动仿真你学会了吗? 在我们的公开课上还能学到很多这样炫酷的建模和仿真案例,像这样复杂的全面模型,炫酷的仿真通话,都可以在我们的公开课学习到,快来留言九九九,一起加入学习吧!

我是郑大郭老师,有机有一项求生设置是不合适的,实在我们在做三维仿真,不能清楚判断每个工序的加工内容,就像视频中更换道具后, 加工后的 ipw 颜色依然保持不变,使得我们不能清晰判定美。把道具的加工内容,我们打开用户默认设置 加工仿真与可视化。在配色方法这里我们更改成工序,更改时循环颜色, 我们重启软件重新进行缝针,这样每个工序 到加工内容我们就看到非常清晰了。关注郭老师,郭老师教你学有机的建模、数控编程和模具设计。