原来会做头发的除了托尼还有他们!今天给大家分享一款布兰德中的免费头发工具,布兰德还要去!亮点一,完善的分级预设方案还要去!不仅支持单根头发的编辑绘制,可根据下笔轻重,也就是压感控制宽度,提升编辑效率。还可通过鼠标控制发片,多根发片 可同时绘制。另外,它还支持麻发辫、卷发、短毛的自动生成模型和贴图,快速且直观。支持快速基于基本体生成完整毛发,同时支持发型裤快速调取,预设生成毛发。 亮点二,极致的细节编辑。兰德海尔区还支持对于毛发的细节编辑,并且能够根据需要动态分配头发的网格密度,提升面数利用率。此外,还提供了高效调整复杂罢促的控制器。亮点三,可靠的扩展性。这个做法一,对各种毛发类型的适配度高。二、内置于 中与上下游制作环节的流程结合度更高。三、与其他制作软件的数据流通行更好。有了这套,整体头发的制作效率可以稳定提高二到三倍。优秀!
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大家好,今天我们来说一下怎么样控制性的让物体来生长毛发,我们新建一下 这个删除掉,我们新建一个球体,把它光滑一下啊,摄影机和灯光都先不要了。 嗯,我们先给他到编辑模式,给他一个顶点组,给他一个权重,那他就已经有权重了。 然后我们新建一个空物体 and 这个空物体,大概到一个 sam in the vision, 我们给他先来弄一段动画啊,这个我们添一个关键针,然后到五十针,我们让他到零里给他添一个 填一个关键针,这样他就有一段动画了。 现在呢我们就给他添加一个修改器,我们到权重模式这样看的比较清楚, 这个修改器是不太常用的,他是根据距离是可以控制他的 稳重的一个效果的。我们把这个顶灯组给到他,我们的目标物体呢,就选择这个公共体, 然后我们播放一下,看一下效果。 现在他这个是到一米的时候有效果,到零米的时候就没有了。我们把这个反一下, 相当于到一米的时候应该去影响他,到零米的时候,他就是呃全部变成这个权重了,那这样他是在物体的模式去变的。那现在我们给他改到几何 的这个模式,我们用点的方式去影响他,把这个反一下, 现在呢他是到大概一米的时候有影响,然后到零米的时候呢就啥都没有了,其实应该到零米的时候呢,他是全部都应该呃变成全中的, 因为他这个这里是有一个距离,去控制一个距离,我们先把它改一下这个两米,然后这里改成一米, 这样呢就是正常的了,在两米的时候去影响他零点的时候呢,他就全部变成全重了,这个为什么不是零米呢?他这个数值 和他这个球体的数值是相对应的,这个球体是两米,对吧?然后球体的一半是一米,他其实从这里到这里是一米, 框一下,从这里到这里这是一米, 然后他这个呢是从两米到一米,其实是控制的是这个物体从两米到一米的这个距离,然后呢他影响的权重是他之间的这个距离,也就是他也走了一米二到一, 所以就是从两米开始 走到一米的时候,他全部影响到他的这个权重,他们两个是对应的,我们把球缩小一下看一下,比如说我们把球全部缩到一米, 然后我们把它呢改到一米,把它改到零米, 这样就不行了,他应该是到零点五米, 这样一米到零点五米,因为你球改成了一米,所以这一块的距离呢,他就变成了零点五米,所以他这个 距离是之间的距离,然后控制这个球的这个距离,他这个是不能有负值的,这你不可能一再到负一他们之间的这个距离, 所以正常的呢,我们就还是拿的是两米,然后这里是两米,这里改到一米,这样的话呢,他就是呃对应起来的了, 然后有了这个修改器以后呢,我们就去给他添加毛发就可以了,添加粒子系统,我们给他改成毛发, 把它改成一米,这样我们在他的呃顶点组这里给他添一个生长的范围,再给他添一个长度的范围,所以他就会按照我 纹的设定去生长这个毛发了。然后其他的呢?就是我们去怎么设置这个毛发了? 比如我们把它的动力打开,这样呢他就有一个动力了,我们把它改了高级的这个模式。嗯,从这里我们给他一个子机,然后这里改到十十五吧, 十五从一维一这里,这里有一个海尔,我们把它改成这种模式,那个的话从呃跟到肩的这种变化是没有的。然后我们再去控制他的一些卷曲啊什么的, 然后我们简单的来来炫一下吧。 打造材质, 把它去用一个这个材质 现在没有灯光渐远灯光, 灯光调大一点,我们用这个距离 两到五五,这样就可以了。然后这里呢是头发的颜色,我们可以给他弄一个 红色,比如说,然后让这个降一起, 基本就是这个样子了,那他就是生长材质的一个感觉,然后这样这样去看一下就快一些。 ok, 这个就是今天的小技巧分享,谢谢大家。

hi, there welcome to our jaguar grooming tutorial in this tutorial, i'll demonstrate a whole workflow of realistic hair grooming based on a young jaguar first of all oh explain the crucial characteristics of the hair and walk you through the analysis of its hair flows in a body trace, it's actually an approach of observing references and it will help you to grasp the key points of how to create a unique styles for your own characters throughout the tutorial, i share use for techniques and handictives accumulated from my years of experience starting off with the basic operations i thoroughly explain the functions of the parameters hair in the practical grooming process how to make the materials realistic how to add a rich and subtle details with multiple nose and how to paint masks fast for a free control over the range additionally i will analyze facial expressions for different temperaments of characters i will demonstrate every single part of the workflow on sparingly to let you thoroughly grasp the way of reference analyzing the idea of hair layering the techniques of grooming the flexible use of the tools and the key points of materials etc if you're a beginner after this tutorial, you'll be able to deal with most furry characters and step into an advanced level if your season artist this tutorial will also inspire you with more ideas for creation and help you to produce more appealing works。

before getting started let's analyze the references compared with studying hair reference analysis is more important or else there will be repeated work more than one reference is necessary for us to summarize his hair flow anybody characteristics there s no need to make an animal same as the reference after all there are not to perfectly the same animals in the world we need to mainly focus on the coming characteristics of this animal let s start with the body part, the hair flow diverges roughly in the middle of its body, the upper part goes upwards and the lower part goes downwards due to frequent movement the hair in the axillary area is not as smooth as in other areas and it doesn't have a clear flow starting with the shoulder the hair in this area diverges along the neck similarly the upper goes upwards and the lower goes downwards the hair on this foreleg is toward the elbow joint the hair on the shoulder flows down toward the obel joint and in the lower areas the hair flows up toward the obel joint the hair flow of the hind lag radiates from the knee joint we can see it here let's see this side of you the hair in the the back area flows backward the hair under the knee joint goes downwards for most felix there's a little swirl in the elbow pad area of the foreleg as direction follows the joint i drew the flow roughly the hair in this area is radio from the alpha pay like this next let's move on to the facial hair which is radial from its ice the hair above, the eyes goes upwards and the hair below goes downwards, but not here there s an s shaped flow from the inner corner of the eye toward two sides let's see the front view there are two radio flows one is eye centered the hair flows radially like this the other one is no centered observing the hair above the mouth we can see the hair flow here it's also a radio flow like this the hair on the top of the nose goes downward here it flows readily like this basically the hair on the face radiates from these two points and then converges does the hair flow on the phase okay let's move on the hair in the upper part of the body goes upwards and the hair in the lower part goes downwards the swore in the back of its shoulder is caused by the hair flow the hair in this area flows toward this direction here in this area goes upwards and here it goes downwards thus is war reformed here so far we have a general knowledge of jaguar s hair flow now this way we can be more accurate to comb the flow okay, let's move on to analyzing its body characteristics the baby jaguar is a little bit different from other felats it has a diamond shaped phase besides there is a top of white hair in front of each year there are jacks with special characteristics the baby jaguar has a common characteristic like any other feelings it s both like it in the front view the the online of the legs should be like this i didn't draw it quite accurately a structure much like this so when combing the hair we need to pay attention to this structure and avoid combing the hair inwards like this otherwise the structure of the lag won't be clear i mean we need to make sure it still looks bowl like it after adding the hair that's all for this episode thank you for your time bye bye。

老师,哎,您基础学习建模难吗?呃,不难,因为咱们会从最简单的造型入门,就像婴儿学步一样,老师会带着你们一步一步的走 啊,等到这个平的这个基础操作熟悉以后,我们再慢慢接触比较复杂的这个造型,这个模型,所以不难。